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	<title>arch 497: simultaneous occupation</title>
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	<link>http://simocc.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
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		<title>arch 497: simultaneous occupation</title>
		<link>http://simocc.wordpress.com</link>
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		<item>
		<title>Studio Compiler Problem fix</title>
		<link>http://simocc.wordpress.com/2008/03/25/studio-compiler-problem-fix/</link>
		<comments>http://simocc.wordpress.com/2008/03/25/studio-compiler-problem-fix/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 20:13:20 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[resources]]></category>
		<category><![CDATA[resinstall]]></category>
		<category><![CDATA[sourceSDK]]></category>
		<category><![CDATA[studioCompiler]]></category>

		<guid isPermaLink="false">http://simocc.wordpress.com/?p=10</guid>
		<description><![CDATA[Ok so after scouring the forums I got frustrated and decided to try reinstalling the source sdk &#8230; problem solved. Here is where I found the info So give it a shot.  After you have reinstalled, select episode one:deathmatch and run hammmer.  Assuming hammer runs ok, copy the studioCompiler.exe file back into the ep1/bin folder [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=10&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ok so after scouring the forums I got frustrated and decided to try reinstalling the source sdk &#8230; problem solved.</p>
<p>Here is where I found the <a href="http://http://developer.valvesoftware.com/wiki/Reinstall_the_Source_SDK_installation">info</a></p>
<p>So give it a shot.  After you have reinstalled, select episode one:deathmatch and run hammmer.  Assuming hammer runs ok, copy the studioCompiler.exe file back into the ep1/bin folder and run the app.  You should get the AppId error.  Open up sourcesdk/launcher/gameInfo.txt and deathmatch/hl2mp/gameInfo.txt files and comment out the toolsAppID line as per the instructions below.  Rerun &#8230; fingers crossed &#8230; everything should work OK.</p>
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			<media:title type="html">tk</media:title>
		</media:content>
	</item>
		<item>
		<title>So.So.So. Somebody Somewhere Some time</title>
		<link>http://simocc.wordpress.com/2008/03/03/sososo-somebody-somewhere-some-time/</link>
		<comments>http://simocc.wordpress.com/2008/03/03/sososo-somebody-somewhere-some-time/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 18:43:20 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[digital environment]]></category>

		<guid isPermaLink="false">http://simocc.wordpress.com/?p=9</guid>
		<description><![CDATA[ A project by Maurice Benayoun -  online documentation<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=9&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p> A project by <b>Maurice Benayoun -  </b><a href="http://www.benayoun.com/sososotxteng.htm" target="_blank">online documentation</a></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/simocc.wordpress.com/9/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/simocc.wordpress.com/9/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/simocc.wordpress.com/9/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/simocc.wordpress.com/9/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/simocc.wordpress.com/9/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=9&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">tk</media:title>
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		<item>
		<title>Using StudioCompiler</title>
		<link>http://simocc.wordpress.com/2008/02/18/using-studiocompiler/</link>
		<comments>http://simocc.wordpress.com/2008/02/18/using-studiocompiler/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 05:41:04 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[resources]]></category>
		<category><![CDATA[gameInfo.txt]]></category>
		<category><![CDATA[smd]]></category>
		<category><![CDATA[studioCompiler]]></category>
		<category><![CDATA[vmf]]></category>
		<category><![CDATA[vtf]]></category>

		<guid isPermaLink="false">http://simocc.wordpress.com/?p=8</guid>
		<description><![CDATA[So here is the scoop on using studioCompiler, Cannonfodder&#8217;s gui app for compiling models and textures for use within hammer and your level&#8217;s. Each game, and the source SDK itself has a data file called gameInfo.txt used to initialize the proper launch of the apps. To use the gui app you will need to edit [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=8&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So here is the scoop on using <a href="http://www.chaosincarnate.net/cannonfodder/cftools.htm" target="_blank">studioCompiler</a>, <a href="http://www.chaosincarnate.net/cannonfodder/cftools.htm" target="_blank">Cannonfodder&#8217;s</a> gui app for compiling models and textures for use within hammer and your level&#8217;s.</p>
<p>Each game, and the source SDK itself has a data file called gameInfo.txt used to initialize the proper launch of the apps.   To use the gui app you will need to edit these txt files, disabling one of the lines.  One of the gameInfo.txt files is located in the sourceSDK/launcher folder, the other located in the half-life 2 deathmatch/hl2mp folder.  Inside the file you will find somethig akin to the following information</p>
<h6><i>&#8220;FileSystem<br />
{<br />
SteamAppId                220        // This will mount all the GCFs we need (240=CS:S, 220=HL2).            ToolsAppId                211        // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.<br />
//<br />
// The code that loads this file automatically does a few things here:<br />
//<br />
&#8220;<br />
</i></h6>
<p><i>In each of the files you will need to add // to the beginning of the ToolsAppID line, like such<br />
</i><i><i><br />
</i></i></p>
<h6><i><i>//ToolsAppId                211        // Tools will load this (ie: source SDK caches) to get things like</i></i></h6>
<p>// turns the line into a &#8220;comment&#8221;, effectively disabling the line at launch.  Unfortunately once you do this you won&#8217;t be able to run Hammer or any of the other tools &#8230; remove the comments and they will run fine.  My recommendation is that when you begin to work on your level, you run hammer with the &#8220;comment&#8221; removed, open your gameInfo files and add the comments, open studio compiler.  Then you can have both apps running simultaneously.  It is also a good idea to create a shortcut to your gameInfo files on your desktop or somewhere convenient so you can avoid the annoying process of hunting them down each time for editing.  We will walk through the process in class, as well as the process of compiling both models and textures.</p>
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			<media:title type="html">tk</media:title>
		</media:content>
	</item>
		<item>
		<title>How to get deathmatch up and going on the sdk</title>
		<link>http://simocc.wordpress.com/2008/02/15/how-to-get-deathmatch-up-and-going-on-the-sdk/</link>
		<comments>http://simocc.wordpress.com/2008/02/15/how-to-get-deathmatch-up-and-going-on-the-sdk/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 16:32:14 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[resources]]></category>
		<category><![CDATA[death match]]></category>

		<guid isPermaLink="false">http://simocc.wordpress.com/?p=7</guid>
		<description><![CDATA[For the sake of having online mulitplayer access to our project you will need to modify your source sdk launcher to acknowledge your episode one engine based titles. valve&#8217;s solution<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=7&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For the sake of having online mulitplayer access to our project you will need to modify your source sdk launcher to acknowledge your episode one engine based titles.</p>
<p><a href="http://developer.valvesoftware.com/wiki/Using_the_Source_SDK_with_Episode_1-Engine_Games" target="_blank">valve&#8217;s solution</a></p>
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			<media:title type="html">tk</media:title>
		</media:content>
	</item>
		<item>
		<title>Project 1 &#8211; objective</title>
		<link>http://simocc.wordpress.com/2008/01/27/project-1-objective/</link>
		<comments>http://simocc.wordpress.com/2008/01/27/project-1-objective/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 05:09:14 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[assignments]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[project statment]]></category>

		<guid isPermaLink="false">http://simocc.wordpress.com/?p=5</guid>
		<description><![CDATA[The objective of the project is to develop an interactive spatial condition. You are free to consider simulating a &#8220;real&#8221; space or creating an inherently digital space, either way you should critically consider the approach. The active &#8220;play&#8221; area can be proportionately as small as a single room or spatial condition (i.e. staircase, entryway, etc) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=5&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The objective of the project is to develop an interactive spatial condition.  You are free to consider  simulating a &#8220;real&#8221; space or creating an inherently digital space, either way you should critically consider the approach.  The active &#8220;play&#8221; area can be proportionately as small as a single room or spatial condition (i.e. staircase, entryway, etc)  and should not exceed a size equivalent to a small building.  You will place this area within a larger context.</p>
<p>See the &#8220;tropes + types&#8221; post below for ideas for building a conceptual framework for the project.  Concepts should be simple and preferably developed around a combination of spatial typologies and programmatic activities.</p>
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			<media:title type="html">tk</media:title>
		</media:content>
	</item>
		<item>
		<title>Tropes + Types</title>
		<link>http://simocc.wordpress.com/2008/01/27/tropes-types/</link>
		<comments>http://simocc.wordpress.com/2008/01/27/tropes-types/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 04:44:58 +0000</pubDate>
		<dc:creator>thomas kearns</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[actions]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[Richard Serra]]></category>
		<category><![CDATA[trope list]]></category>
		<category><![CDATA[verbs]]></category>

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		<description><![CDATA[Richard Serra, &#8220;Verb List Compilation: Actions to Relate to Oneself&#8221; [1967-1968] These terms are good conceptual fodder. Consider them in relationship to space. From Ubuweb, a great source for content (largely video) on or from many contemporary voices. For a previous project we asked students to find spaces which fit the following criteria. These spatial [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=simocc.wordpress.com&amp;blog=2625300&amp;post=3&amp;subd=simocc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p> <b> Richard Serra, &#8220;Verb List Compilation: Actions to Relate to Oneself&#8221;<br />
[1967-1968]</b></p>
<p><b>These terms are good conceptual fodder.  Consider them in relationship to space.</b></p>
<p><img src="http://www.ubu.com/concept/images/serraverblist.JPG" alt="Richard Serra Trope List" height="319" width="504" /></p>
<p><i>From <a href="http://www.ubu.com/" target="_blank">Ubuweb</a>, a great source for content (largely video) on or from many contemporary voices.</i></p>
<p>For a previous project we asked students to find spaces which fit the following criteria.  These spatial typologies (and similar ones) can frame a conceptual investigation.</p>
<p style="margin-bottom:0;">&nbsp;</p>
<ol>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space that has defined boundaries</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space defined by a threshold</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space that intersects 3 types of movement</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a place where you can reach a ceiling for at least 10 feet in length</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	9 locations that ring when hit</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a point of transaction</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	awkward adjacency</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	vertical space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space of separation</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space of division</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space that opens and closes</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space of collision</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space of restricted movement</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	an in-between space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a transitional space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	an empty space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space where one can hear people but cannot see them</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space where one can see people but cannot hear them</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space in the middle of a city block</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space that being appropriated for something other than its 	intended use</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a long, narrow space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a congested space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a slow space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a fast space</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space above water</font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a space adjacent to water </font></font></p>
</li>
<li>
<p style="margin-bottom:0;"><font face="Verdana, sans-serif"><font size="2">find 	a place to slide</font></font></p>
</li>
</ol>
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